Jerry Zhang's starred repositories

ReeseUnityDemos

Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.

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scrcpy

Display and control your Android device

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jnipp

C++ wrapper for the Java Native Interface

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Unity-URP-Cookbook

Examples from the Unity URP Cookbook e-book

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dmotion

DMotion - A high level Animation Framework for Unity DOTS

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uRaymarching

Raymarching Shader Generator in Unity

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Smrvfx

Skinned mesh sampling with VFX Graph

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SdfVfxSamples

Unity VFX Graph samples with SDF (signed distance field)

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HdrpVatExample

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

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stable-diffusion-webui

Stable Diffusion web UI

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eng-practices

Google's Engineering Practices documentation

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UniversalShaderExamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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Skinner

Special Effects with Skinned Mesh in Unity

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ComputeMarchingCubes

[Unity] GPU-optimized marching cubes isosurface reconstruction

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Unity-SharedSpaces

Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

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Graphics

Unity Graphics - Including Scriptable Render Pipeline

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UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

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DOTS-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

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BoatAttack

Demo Project using the Universal RP from Unity3D

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Unity-Save-Play-Mode-Changes

Unity tool allowing changes made in play mode to be restored upon stopping the game.

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Unity-TheWorldBeyond

Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.

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UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

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ProjectTinySamples

Samples for Project Tiny

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SuperScience

Gems of Unity Labs for our user-base.

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Unity-Script-Collection

A maintained collection of useful & free unity scripts / library's / plugins and extensions

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Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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