Dart Force Framework
A realtime web framework for dart.
With this framework communication between client and server becomes easy, without any boilerplate code.
Walkthrough
Client side
Import the client side library for dart force.
import 'package:force/force_browser.dart';
First create a client.
ForceClient forceClient = new ForceClient();
forceClient.connect();
Listen on the connection, when it is established.
forceClient.onConnected.listen((e) {
});
Listen on the connection, when it is been broken.
forceClient.onDisconnected.listen((e) {
});
Listen on messages with the request of text.
forceClient.on("text", (e, sender) {
...
});
You can also send messages to the server.
forceClient.send('text', request);
Server Side
Import Serverside code for dart force.
import 'package:force/force_serverside.dart';
Instantiate a forceserver.
ForceServer fs = new ForceServer( port: 9223, startPage: 'start.html' );
Listen on messages of type text and react upon that.
fs.on('text', (e, sendable) {
var json = e.json;
var line = json['line'];
sendable.send('text', { 'line': line });
});
You can also serve files from the server part.
fs.start().then((_) {
fs.serve("/client.dart").listen((request) {
fs.serveFile("../web/client.dart", request);
});
});
Other features
Profile info & client to client communication
Adding profile data on a connection, this will make it easy to send a message to a certain profile group or sending messages to an individual, without knowing his websocket id.
On the client you can set the current browser user his profile data as follow.
var profileInfo = { 'name' : chatName};
forceClient.initProfileInfo(profileInfo);
On the server you can send something to a profile or a profile group by the following method in sendable.
sendable.sendToProfile('name', name, 'private', message);
You can also listen to profileChanges by using the following method on the forceServer.
fs.onProfileChanged().listen((e) => print("$e"));
Now you can send directly from the client to another client, the server notice the message type and forward it directly to the corresponding client. No coding on server required todo this!
Just add the following code in your client side code.
forceClient.sendToProfile(key, value, request, data);
Long polling
You can easily use long polling as follow!
forceClient = new ForceClient(usePolling: true, heartbeat: 200);
Serverside Classes with Receiver method annotations
On the server you can use @Receiver on a method to define that this is a receiver method. It is the same as forceServer.on("play", (e, sendable) {
@Receiver("play")
void onGamePlay(ForceMessageEvent vme, Sender sender) {
You can register this class with the register method of a ForceServer object.
forceServer.register(new GameReceiver());
You can also annotate a class with the @Receivable annotation, so the system can pick up this class and automatically register these classes.
Dart Force mvc access
You have access to the force mvc webserver if you do the following:
forceServer.server.on(url, controllerHandler, method: 'GET');
TODO
- fallback support for legacy browser with no capability of websockets
- adding authentication support and security support
- writing tests
Notes to Contributors
Fork Dart Force
If you'd like to contribute back to the core, you can fork this repository and send us a pull request, when it is ready.
If you are new to Git or GitHub, please read this guide first.
Follow us on twitter https://twitter.com/usethedartforce
Google+
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examples
Links to some examples that I made with this framework.