Depth from ply file
rebecca0011 opened this issue · comments
hi, this 'depth' is just a shader that try to color points by distance from camera. and is also view dependent. in pcv 2.0 you could make scalar value from point z location in some defined range, then convert to geometry nodes and use that scalar as you wish, but this pcv version does not support anything like that. and if your 'depth' is scalar value on points this pcv version cannot read that. scalars are supported in pcv 2.0