Baking the vertex colors from point cloud to mesh
TheBricktop opened this issue · comments
Is there a way to bake point cloud colours to created mesh using for example emission?
can you elaborate a bit? not sure if i understand
At a first glance I though the "projection" function is doing exactly this: projecting points color onto a meshs texture. It's only for filtering points, but it would be nice to have such a feature.
Im thinking about transferring the colour data to the nearest point to the surface of the mesh or something similar.
that meshlab filter requires both meshes to have faces.. no inspiration there, but what about instead of texture, use vertex colors on target mesh? that can be easier to start with, but it is sufficient for such use? i don't know, i do textures in metashape using original photos..