Ucupaint modifies OO source's material, but doesn't revert back.
muhuk opened this issue · comments
Atamert Ölçgen commented
When I try to use Other Object's Channels
layer, Ucupaint modifies the other object's material (understantably), but it disconnects the image's flowing into Principled BSDF node and adds an empty image node in there for some reason. I am using Blender 4.1 and Ucupaint 1.2.7.
ucupumar commented
Ok, thanks for the report, I'll fix it in a few seconds 😁