ucupumar / ucupaint

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.

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Pick color doesn't work with unselected layers

sholms opened this issue · comments

I been trying to pick colors from others layers to paint on my current layer and the pick color only works on current select layer

To make it more clear, can you show me an example in a video?

it can be recreated with two layers: one layer filled with a solid color, and another layer on top empty. So, when you select the first layer (empty one) to paint and use the color picker to select a color from the second layer, the color picker will only capture the color from the currently selected layer, (the empty one)

I'm not sure how you pick your color, just record your screen to make it more clear. It's not that hard to do.

I'm not sure how you pick your color, just record your screen to make it more clear. It's not that hard to do.

Shift+X

I see, I never knew that operator before, I'm not sure what happened there, I think it's probably blender limitation. Just use the standard eyedropper in the meantime since it works
image

I see, I never knew that operator before, I'm not sure what happened there, I think it's probably blender limitation. Just use the standard eyedropper in the meantime since it works image

yep, that one works fine! thank you

Actually it looks like Shift X get the colors directly from the pixels texture, and the eyedropper gets colors from blenders editor window, so if there is some PBR material with specular effects the eyedropper are going to get a different color from the layer/texture.

you can use preview mode to make the color flat