Broken frame limiter on Asus ROG Ally after 3.0.0 update
semioys opened this issue · comments
Describe the bug
After a successful update to 3.0.0, the built-in frame limiter stopped working. Before the update it worked as expected.
What I tried:
- clean install, same result.
- deactivate "unified frame limit management" in the Developer Settings, same result.
For now, I'm using DXVK_FRAME_LIMIT
in game launch options (mangohud limiter works too), but it's not convenient.
What did you expect to happen?
Working built-in frame limiter.
Output of rpm-ostree status
No response
Hardware
Asus ROG Ally
Extra information or context
No response
Same bug on Legion Go with fresh 3.0.0 install, but DXVK_FRAME_LIMIT has no effect either
Seems to also be the case on the Win Max 2 (6800U).
It seems to me, that it only works if the game is vsync'ed. Without vsync framerate is not limited.