Not able to click the unmute button in redgif v3 in redditp
parthmahadik004 opened this issue · comments
I am not able to click the unmute button. Please look into the problem.
Previously I used a Tampermonkey script to click the unmute button but it doesn't work anymore after v3.
After a little research, this seems to work. Create a script and paste
// ==UserScript==
// @name Auto unmute
// @description Auto unmute redgif in redditp
// @version 1.0.0
// @match https://www.redgifs.com/ifr/*
// @match https://www.redgifs.com/watch/*
// @match https://redditp.com/*
// ==/UserScript==
const mouseClickEvents = ['mousedown', 'click', 'mouseup'];
// From https://stackoverflow.com/questions/40091000/simulate-click-event-on-react-element
function simulateMouseClick(element){
mouseClickEvents.forEach(mouseEventType =>
element.dispatchEvent(
new MouseEvent(mouseEventType, {
view: window,
bubbles: true,
cancelable: true,
buttons: 1
})
)
);
}
setTimeout(() => {
let btn = document.querySelector('svg[class^="gear"]'); // Toggle HD
if(btn) {
simulateMouseClick(btn);
}
btn = document.querySelector('svg[class^="sound"]'); //Toggle Audio
if(btn) {
simulateMouseClick(btn);
}
}, 500) //adjust time
Please test now and let me know if it works.
I had the same issue except with the quality button and it works now. But the quality doesnt stay set as HD it always defaults to SD
Previously I used a Tampermonkey script to click the unmute button but it doesn't work anymore after v3.
After a little research, this seems to work. Create a script and paste
// ==UserScript== // @name Auto unmute // @description Auto unmute redgif in redditp // @version 1.0.0 // @match https://www.redgifs.com/ifr/* // @match https://www.redgifs.com/watch/* // @match https://redditp.com/* // ==/UserScript== const mouseClickEvents = ['mousedown', 'click', 'mouseup']; // From https://stackoverflow.com/questions/40091000/simulate-click-event-on-react-element function simulateMouseClick(element){ mouseClickEvents.forEach(mouseEventType => element.dispatchEvent( new MouseEvent(mouseEventType, { view: window, bubbles: true, cancelable: true, buttons: 1 }) ) ); } setTimeout(() => { let btn = document.querySelector('svg[class^="gear"]'); // Toggle HD if(btn) { simulateMouseClick(btn); } btn = document.querySelector('svg[class^="sound"]'); //Toggle Audio if(btn) { simulateMouseClick(btn); } }, 500) //adjust time
Thank you for this.