typ77

typ77

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ETPro

ET6+YooAsset+HybridCLR

Language:C#License:MITStargazers:324Issues:0Issues:0

UnityDynamicScrollView

Dynamic scrollView based on UGUI

Language:C#License:MITStargazers:299Issues:0Issues:0

RedDotGraph

基于unity实现的游戏红点工具及运行时代码

Language:C#Stargazers:24Issues:0Issues:0

YooAsset

unity3d resources management system

Language:C#License:Apache-2.0Stargazers:2272Issues:0Issues:0

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Language:C#License:MITStargazers:4106Issues:0Issues:0

UnityLockstep

Deterministic Lockstep with clientside prediction and rollback

Language:C#License:MITStargazers:601Issues:0Issues:0

NineChronicles

Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.

Language:C#License:AGPL-3.0Stargazers:354Issues:0Issues:0

sprite-dicing

Cross-engine tool for lossless compression of sprites with identical areas

Language:RustLicense:MITStargazers:1328Issues:0Issues:0

puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

Language:C++License:NOASSERTIONStargazers:4818Issues:0Issues:0

Simple-ECS

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

Language:C#License:MITStargazers:50Issues:0Issues:0
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unity-spine-change

Unity 基于Spine的换装系统

Language:C#Stargazers:12Issues:0Issues:0

spine-runtimes

2D skeletal animation runtimes for Spine.

Language:C++License:NOASSERTIONStargazers:4278Issues:0Issues:0

gdk-for-unity

SpatialOS GDK for Unity

Language:C#License:MITStargazers:355Issues:0Issues:0