Tyler Gill's repositories

GameFrame

A C++ implementation of an Entity/Component based framework designed for building games and other simulations. Many of the ideas come from Adam Martin's ideas on Entity Systems (http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/), but much has also been changed and modified from his ideas.

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tactician

A collection of tools to analyze and run machine learning algorithms on Dominion game logs from dominion.isotropic.org.

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EmailMayhem

An add on module for Mayhem (mayhem.codeplex.com/) that adds events for receiving email and reactions for sending them.

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Remake

A refresh of the GameFrame Entity/Component system.

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SystemMayhem

An add on module for Mayhem (mayhem.codeplex.com/) that adds events for user inactivity and AC power changes.

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duplicati

Store securely encrypted backups in the cloud!

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DuplicatiDocs

Duplicati User's Manual

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flo

A simple web server.

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MLToolkitCSharp

A C# port of the Machine Learning toolkit for BYU's CS 478 course. It was ported primarily from the Java version, with the main change in functionality being the lack of support for quoted tokens in @attribute tags when reading ARFF files. The original C++ and Java toolkits can be found here: http://axon.cs.byu.edu/~martinez/classes/478/stuff/Toolkit.html.

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oauth-handler

An OAuth handler for running a custom OAuth service on Google App Engine

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Racer

Team project for CS 455

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Quicklynks

School project

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Simple-Web-Client

Simple web client

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