Tyler Gill's repositories
GameFrame
A C++ implementation of an Entity/Component based framework designed for building games and other simulations. Many of the ideas come from Adam Martin's ideas on Entity Systems (http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/), but much has also been changed and modified from his ideas.
EmailMayhem
An add on module for Mayhem (mayhem.codeplex.com/) that adds events for receiving email and reactions for sending them.
SystemMayhem
An add on module for Mayhem (mayhem.codeplex.com/) that adds events for user inactivity and AC power changes.
duplicati
Store securely encrypted backups in the cloud!
DuplicatiDocs
Duplicati User's Manual
flo
A simple web server.
MLToolkitCSharp
A C# port of the Machine Learning toolkit for BYU's CS 478 course. It was ported primarily from the Java version, with the main change in functionality being the lack of support for quoted tokens in @attribute tags when reading ARFF files. The original C++ and Java toolkits can be found here: http://axon.cs.byu.edu/~martinez/classes/478/stuff/Toolkit.html.
oauth-handler
An OAuth handler for running a custom OAuth service on Google App Engine
Racer
Team project for CS 455
Quicklynks
School project
Simple-Web-Client
Simple web client