Create a Package.swift file for easier project integration
twostraws opened this issue · comments
Paul Hudson commented
It would be great to allow users to bring Inferno into their project using Swift Package Manager, which would mean importing the shaders and helper files ready for use. Obviously the sample project will be in the check out, but we don't actually want to include that in their build.
Paul Hudson commented
This is now done – thanks, @john-flanagan!
Alex Ehlke commented
(I recommend updating the readme)