tunabrain / tungsten

High performance physically based renderer in C++11

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About render elments .

1003581 opened this issue · comments

Hello,

Recently, I used Tungsten to render and output the render elements('normal','albedo','visibility','depth'). I also used VRay to render same scene and output the render elements(here is the list of VRay supported render elements: https://docs.chaosgroup.com/display/VRAY3MAX/List+of+Supported+Render+Elements). But I found that there is differet between Tungsten's render elments and VRay's elments. For instance , Tungsten has ‘albedo’,but VRay has not 'albedo'.
So I want to ask that is there any connection between Tungsten's render elments and VRay's elments? In other words, can VRay's render elments be merged intoTungsten's render elments?

Output channels can vary quite a bit between renderers, and it's unlikely tungsten and vray will match up exactly, due to differences in rendering algorithms, material systems, etc.

I haven't used vray, but I believe the closest correspondence to albedo would be "VRayDiffuseFilter".