tunabrain / tungsten

High performance physically based renderer in C++11

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editor.exe demands qt platform on windows

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A message box containing
"This application failed to start because it could not find or load the Qt platform plugin „windows“
is shown.
As some answers on other forums suggested I created a "platforms" folder and moved all the Qt*.dll files there. Then this message box disappears, but instead another one is shown containing:
"editor.exe cannot find entry point _ZN10QArrayData10deallocateEPS_yy" in editor.exe"

system: Win10PRO 64bit v1607 (Anniversary Update)

I released new binaries for Windows that include the missing libraries.

Please find them here: https://github.com/tunabrain/tungsten/releases/tag/v0.2.2