tunabrain / tungsten

High performance physically based renderer in C++11

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Example Scene

fycus-tree opened this issue · comments

Is there any documentation on re-rendering the example scene shown in Header.jpg ?

Hi,

The museum scene in Header.jpg is not publicly available at this point. It also predates much of the renderer, and the scene file is no longer compatible.

Cheers,
Benedikt

What about some of the other test scenes in your report (e.g. the blender scenes?)?

Thanks

Some example scenes are in the repo - the material test ball from the report is in data/materialtest/materialtest.json, and there are a few other scenes in data/example-scenes. I'm currently working on releasing a few more example scenes to better demonstrate different features of the renderer, but this might take a while (holidays :) ).

Is there any clear method or technique for exporting for blender and reproducing some of your other results from your report? I tried the blender-tungsten plugin and the lighting seems to always get garbled in the translation and produce an unusable white/black noise scene.

I usually export to OBJ and then use obj2json to generate a Tungsten scene from that. Then I setup lighting and materials using the scene editor.

I'm not involved with the blender-tungsten plugin, but I believe it hasn't been updated in a while and may no longer be compatible with the scene format.