Kirill Trofimov's repositories
flocking-simulation
Simple flocking simulation implementation with p5 sketch
MineCraft-One-Week-Challenge
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
RuntimeBPs
This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.
the-algorithm
Source code for Twitter's Recommendation Algorithm
ThreadPool
Native c++ thread pool realisation using futures and cv
UE4_Assimp
Assimp mesh importer for Unreal Engine