Fix bug in collision detection
richelbilderbeek opened this issue · comments
Currently, health and diameter are the same thing, just on different scales (to be precise: diameter == 100.0 * health
).
However, when this was implemented, some collision tests failed. These were commented out by FIX_ISSUE_732
.
Make those tests work again :-)
732 has nothing to do with get_diameter or health?
This issue is indirectly related to changes in get_diameter
(<- which return m_health
multiplied by a constant factor). Should we change the way game
object is constructed? Should be players be spaced correctly inside game
constructor?
there seams to be an issue but the test doesn't fail when I run it