travisvroman / kohi

A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.

Home Page:https://kohiengine.com

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Asset streaming from host memory (with or without compression) to VRAM [FEATURE]

CortexReaver opened this issue · comments

Subj, really interested to see how it can be done (if its possible at all) in C with Vulkan. I know this is more a feature of AAA studio engines, but I hope for at least the simplest solution for pointing in right direction.