tranek / GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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Gameplay Effect Components added in UE5.3

SalmonMoses opened this issue · comments

In UE5.3 Gameplay Effect Components were added. Gameplay Effect Components are reusable parts of Gameplay Effect behavior, that can be added to gameplay effect in order to modify theirs behavior on applying, execution and removal. If I understood right (I haven't tried UE5.3 at all yet), some of the basic GE functionality now live in components, such as asset tags, immunity, target tags, chance to apply, UI data, etc. It could be useful to update documentation regarding these things.