There are 1 repository under quad topic.
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
Generic Interface to Teensy Timers
AVDC 2021 - GNC of a SWARM of UAVs in a numerical simulation by Alex Martinez and Tom Antoine
GNC of a SWARM of UAVs in a SITL by Tom Antoine and Alex Martinez - Cranfield University AVDC MSc 2021
Create basic shapes in opnegles2. And for abstraction purpose, its a class implementation using VBO's to create basic shapes in Open GLES2.0
Suite of tools for manipulating quad faces in SketchUp.
SQ Stereo/Quadraphonic decoder with shadow vector DES as LADSPA plugin
A Crappy Frontend for UADE
QuadriFlow: A Scalable and Robust Method for Quadrangulation
A progressive web app for fast, real-time solid-state NMR line-shape simulation.
This is a simple implementation of the QuadTree data structure in Java.
Raspberry Pi is the name of a series of single-board computers made by the Raspberry Pi Foundation, a UK charity that aims to educate people in computing and create easier access to computing education. The Raspberry Pi launched in 2012, and there have been several iterations and variations released since then. The original Pi had a single-core 700MHz CPU and just 256MB RAM, and the latest model has a quad-core 1.4GHz CPU with 1GB RAM. The main price point for Raspberry Pi has always been $35 and all models have been $35 or less, including the Pi Zero, which costs just $5. All over the world, people use Raspberry Pis to learn programming skills, build hardware projects, do home automation, and even use them in industrial applications.
A Unity-specific example implementation of a Quad Tree data structure.
🍀 infinitely divisible quad tree
A quad-double number (QDouble) is an unevaluated sum of four IEEE double precision numbers, capable of representing at least 212 bits of significand. Algorithms for various arithmetic operations (including the four basic operations and various algebraic and transcendental operations) are presented. A Swift implementation of these algorithms is attached, along with its interfaces.
Some way to split Sfml quads (4 vertices array) into 2.
Project #1: 'Backyard Flyer' from 'Flying Car and Autonomous Flight Engineer' program from Udacity
DirectX11 HLSL shader that draws a textured quad in screenspace using coordinates specified in a Geometry Shader.
Numark Mixtrack Quad 4 Deck mapping for Mixxx 2.3.3
POC algorithm to detect collision in
This is where I store/backup betaflight configurations for my quads ;)
ROS Package to implement an unoptimized Dubins path
Project #2: '3D Motion Planner' from 'Flying Car and Autonomous Flight Engineer' program from Udacity
Quad Capacity Tracker - Internal Software for Quad Officers