OpenGL is a software interface that allows a programmer to communicate with graphics hardware.
There are 13,759 repositories under opengl topic.
A simple openGL 2D plotter for quickly updated data.
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
RenderDoc application bindings for Rust
Wolfenstein-style render engine experiment in C
Aimed to eliminate preprocessor hell in shaders and kernels.
3D fractals viewer desktop application
Projects and Resources on Physics (Physically) based animation
CG resource
OBSOLETE: OpenGL shader based real-time green-screen video effect of iOS
This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.
Visual Computing : Markerless Motion and/or Pose and/or Face detection and/or tracking and it's 3D reconstruction (in real time)
Bevy engine + miniquad render plugin
Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
HARFANG 3D engine for the Go language
Repository for my german OpenGL Tutorial series. Code for each tutorial can be found in the respective branches
Simple ocean/sea/water simulation | C++ OpenGL 4.1
A simple mesh editor. Import an .obj model or create one from scratch.
A cross-platform implementation of dense SLAM proposed by Keller et al. using C++, OpenGL, and OpenCV.
Dynamic D bindings to OpenGL, compatible with BetterC, @nogc, and nothrow.
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading