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Geometric Algorithms implemented for Java Processing v3
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
Fast and robust GJK algorithm for real-time collision detection
Deterministic collision system written in C#
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
This project aims at creating a realtime physics engine to be used in games
A basic implementation of the GJK algorithm using Raylib rendering
Implementation of GJK (3D) algorithm in Unity (C#)
Go module closest provides you calculating the closest points of two convex hulls.
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