Switch to Godot 4.0's Navigation Server
tonytins opened this issue · comments
As of Godot 3.x, path finding is possible but requires a lot of boilerplate or 3rd party add-ons. Godot 4.0's new Navigation Server should take care of this issue. We should consider learning, testing and switching to this when 4.0 is released.
But like the transition from 2.0 to 3.0, there are some breaking changes made to GDScript which means migrating over would require a temporary branch to later pull in before committing to the new Navigation Server as a whole.