Dongcoin values and functionality
tonyravioli opened this issue · comments
I'm thinking...
- 5 for a win in 1v1
- 2 for each kill in a game with more than two players
- 10 for a deathmatch win
Betting:
player1>!fight player2
player2>!accept player1
(intro to match)
PLACE BETS NOW
(sleep for 10 seconds while
players /msg dong bets:
/msg dong !bet 20 on player1
dong announces bets as they come in)
FIGHT ascii
(betting closes on first !hit)
if no opposing bets are placed:
cancel bets
else:
calculate percentages of bets placed by multiple people on each player (i.e. on player 1: polsaker 60% of bet, ravioli 20% of bet, otherperson 20% of bet)
use lowest total (so if there's 10 coin on player2 and 50 coin on player1, max payout (total) for all players is 10)
at the end of the fight, payout depending on percentages. so in the above example, if player1 wins, polsaker gets 6 coin, ravioli gets 2, and otherperson gets 2.
- 5 for overkills (when a player dies with less than -40 HP). This usually happens when you deal a big critical hit on a player with low health
Feature no longer exists.