Fix minor bugs
tobiasvl opened this issue · comments
Tobias V. Langhoff commented
- Fix cactus palette
- Fix Bird Keyhole palette and tiles
- Fix Eagle Tower's staircase palette
- Fix wrong cliff tile (when jumping down)
- Fix asymmetric tiles in the erase/copy menus
- Fix bug when printing an odd number of dialog lines where the final line is 16 characters + @ zladx#539 (comment)
- Fix bomb arrow trigger bug (see
20:4B90
) - Fix closed shop door after stealing (see
LoadObject_IndoorEntrance
) - Fix tunic glitch (just check
wIsIndoor
before counting kills?) - Fix wrong Dodongo palette before they turn for the first time (green -> blue)
- The final boss should not deal damage while it's dying
- Library book shadow
- Raising shield when exiting dialog?
src/code/home/check_items_to_use.asm
- Screen tearing at the top when scrolling (non-DX)
- Flickering sprites on top scanlines when playing on DMG (too late OAM DMA?)
- Dog house
- Fix door triggers in D7/D8 affecting D1-D6
- Fix A+B+Start+Select skipping ruppee deduction from wallet
- Fix liftable tree corners in the forest (shared object ID with pots in dungeons with buttons under them)
Tobias V. Langhoff commented