tobiasvl / LADX-Disassembly

My hacks of Legend of Zelda: Links Awakening DX

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Fix minor bugs

tobiasvl opened this issue · comments

  • Fix cactus palette
  • Fix Bird Keyhole palette and tiles
  • Fix Eagle Tower's staircase palette
  • Fix wrong cliff tile (when jumping down)
  • Fix asymmetric tiles in the erase/copy menus
  • Fix bug when printing an odd number of dialog lines where the final line is 16 characters + @ zladx#539 (comment)
  • Fix bomb arrow trigger bug (see 20:4B90)
  • Fix closed shop door after stealing (see LoadObject_IndoorEntrance)
  • Fix tunic glitch (just check wIsIndoor before counting kills?)
  • Fix wrong Dodongo palette before they turn for the first time (green -> blue)
  • The final boss should not deal damage while it's dying
  • Library book shadow
  • Raising shield when exiting dialog? src/code/home/check_items_to_use.asm
  • Screen tearing at the top when scrolling (non-DX)
  • Flickering sprites on top scanlines when playing on DMG (too late OAM DMA?)
  • Dog house
  • Fix door triggers in D7/D8 affecting D1-D6
  • Fix A+B+Start+Select skipping ruppee deduction from wallet
  • Fix liftable tree corners in the forest (shared object ID with pots in dungeons with buttons under them)
400205310_6774294772661025_7839370075729511076_n.mp4