Add text splitting to UTIL_*Message
tmp64 opened this issue · comments
tmp64 commented
Add text splitting like what AMXX does. This should prevent client crashes when entities send too long HUD messages.
Related to #195
Bugfixed and improved Half-Life
tmp64 opened this issue · comments
Add text splitting like what AMXX does. This should prevent client crashes when entities send too long HUD messages.
Related to #195