TiYife / FastMassSpring-1

Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.

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My C++ implementation of Fast Simulation of Mass-Spring Systems, rendered with OpenGL.

Dependencies

  • OpenGL, freeGLUT, GLEW, GLM for rendering.
  • OpenMesh for computing normals.
  • Eigen for matrix computations.

Demonstration

cloth animation

References

Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L. (2013). Fast simulation of mass-spring systems. ACM Transactions on Graphics,32(6), 1-7. doi:10.1145/2508363.2508406

About

Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.


Languages

Language:C++ 97.0%Language:GLSL 3.0%