My C++ implementation of Fast Simulation of Mass-Spring Systems, rendered with OpenGL.
- OpenGL, freeGLUT, GLEW, GLM for rendering.
- OpenMesh for computing normals.
- Eigen for matrix computations.
Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L. (2013). Fast simulation of mass-spring systems. ACM Transactions on Graphics,32(6), 1-7. doi:10.1145/2508363.2508406