Move validation on server side
Inumedia opened this issue · comments
It is incredibly easy as is to falsify moves and move your pieces anywhere on the board.
Example:
startColumn=5&startRow=8&endColumn=1&endRow=1
I'm curious...how would one recreate this? I can't falsify moves - I don't see the problem.
Yeah this was pretty fun, I opened a new game and moved c1 f8.
I don't think the purpose of this game is to be all that secure...