Giters
tihawk
/
project-hiros
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Issues:
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tihawk/project-hiros Issues
Implement ranged attackers
Closed
5 years ago
Implement retaliation
Closed
5 years ago
Implement flying versus walking creatures
Closed
5 years ago
Implement terrain
Updated
5 years ago
Make the creatures follow their found path, instead of flying to their destination
Closed
5 years ago
Dying animations loop even though they shouldn't
Closed
5 years ago
Rewrite the way action chains are handled
Closed
5 years ago
Implement a breadth-first search as range calculator
Closed
5 years ago
Introduce proper positioning of troops at battle start
Closed
5 years ago
Cursor wrong when attacking just outside of range
Closed
5 years ago
Implement a proper "Action explainer" (Combat footer)
Closed
5 years ago
Implement non-teleporting movement
Closed
5 years ago
Implement attacking units right outside movement range
Closed
5 years ago
Enemy unit tiles should not be walkable
Closed
5 years ago
Comments count
1
Add different creature classes
Updated
5 years ago
Comments count
1
Remove dependence of stack size from action priority
Closed
5 years ago
Comments count
1
Research for featuring sounds
Updated
5 years ago
Add implementation for the 'Wait' action
Closed
5 years ago
Add a little panel next to each creature with the size of the stack on it
Closed
5 years ago
Implement large creatures
Updated
5 years ago
Add and improve creature sprites
Closed
5 years ago
Implement a proper combat log controller
Updated
5 years ago
Add implementation for the 'Defend' action
Closed
5 years ago
Initiative queue still slightly incorrect
Closed
5 years ago