Thomas Hope's repositories
Lode-Raycaster-SDL2
A port of the tutorial from lodev.org/cgtutor/raycasting.html into SDL2
header-libraries
Single header public domain C++ libraries that I made for myself, but you might find useful
HLSLCoursework
D3D11 University project from 2015
Multi-threaded-Mandelbrot
Interactive demo using C++11 threads to render a Mandelbrot fractal
wolf_online
Networked Raycaster with client server architecture using SDL2_Net
packMySprite
a basic PNG sprite packer
RealtimeLeePathfinding
A realtime graphical lee algorithm implementation with SDL2 and c++
Sounds-in-a-dark-Room
Top down game, based on the concept developed in GGJ2017
c_the_hard_way
Exercises from c.learncodethehardway.org
Cyphre117.github.io
experimental personal website
Fall_Of_Ferald
Open source SRPG built on the SRPG engine deveoped prior
gl_framework
An OpenGL framework, hopefully a platform for future projects
instant-raycaster
A slightly fancier raycaster
Maya_Scripts
holds the maya scripts for Technical Art Applications AG0932A
my_first_openvr_triangle
A minimal test of displaying something with OpenVR
myFirstModernOpenGL
A test of openGL using the programmable pipeline
p53_prototype
for gameplay prototyping of the hex grid game thing
premake-core
Premake
PrototypeDevTDD
Technical Design Document for Prototype Developement
thomashope_xyz
personal website