Thomas Bratt's starred repositories
Processing-Eclipse-Example
A simple example of a Processing sketch running as an Eclipse project.
hello-triangle
Simple sample showing a complete rendering of a triangle, in Java and Kotlin
processing
Source code for the Processing Core and Development Environment (PDE)
FXGameEngine
A Game Engine based on the JavaFX Canvas API
java-string-similarity
Implementation of various string similarity and distance algorithms: Levenshtein, Jaro-winkler, n-Gram, Q-Gram, Jaccard index, Longest Common Subsequence edit distance, cosine similarity ...
rustc-serialize
Deprecated serialization/deserialization for Rust
rust-clippy
A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
Procedural-Geometry-Maps
The Maps are visualized using the Tessellation Shader
ws-deprecated
⚠️ Deprecated - (in favour of Networking) :cloud: Elegantly connect to a JSON api. (Alamofire + Promises + JSON Parsing)
ultra-tiny-compiler
Ultra Tiny Compiler
Scientist4J
A port of Github's Refactoring tool Scientist in Java
You-Dont-Need-Lodash-Underscore
List of JavaScript methods which you can use natively + ESLint Plugin
awk-raycaster
Pseudo-3D shooter written completely in gawk using raycasting technique
Simple_GLSL_Shader_Example
A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.
Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
Super-Template-Tetris
Tetris as a C++ Template Metaprogram
stream-lib
Stream summarizer and cardinality estimator.
rootkovska.github.io
My personal blog and website (see http://blog.invisiblethings.org/)