MJP's repositories

Shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

Language:C++License:MITStargazers:754Issues:26Issues:4

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

Language:C++License:MITStargazers:683Issues:30Issues:5

BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

Language:C++License:MITStargazers:667Issues:33Issues:7

DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

Language:C++License:MITStargazers:483Issues:20Issues:16

MSAAFilter

MSAA and Temporal AA Sample

Language:C++License:MITStargazers:324Issues:18Issues:2

GDC2019_Public

Public repository for my GDC 2019 presentation "Breaking Down Barriers"

OverlappedExecution

A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls

Language:C++License:MITStargazers:93Issues:10Issues:0

SpecularAA

A demo of various normal map filtering techniques for reducing specular aliasing

Language:C++License:MITStargazers:81Issues:9Issues:0

LowResRendering

Low-Resolution Rendering Sample

Language:C++License:MITStargazers:60Issues:6Issues:1

SamplePattern

MSAA Sample Pattern Inspector

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MemPoolTest

Performance and bandwidth tester for D3D12 memory pools

Language:C++License:MITStargazers:17Issues:2Issues:0

DX11Samples

This repo contains older DX11-era samples that were previously hosted on CodePlex

License:MITStargazers:16Issues:3Issues:0

TheRealMJP.github.io

Backing repo for my blog

paperbug

An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more

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HLSL_2021_ST

HLSL 2021 syntax highlighting for Sublime Text

Language:HLSLLicense:MITStargazers:2Issues:1Issues:0

sdk-api

Public contributions for win32 API documentation