Player names are visible when custom is not full
thekeenant opened this issue · comments
Keenan commented
Keenan commented
Somehow Tabbed will have to cancel vanilla PlayerInfoData
sent, though not cancelling them prior to a player is spawned.
Keenan commented
Possible solution?
- Listen to player info data sent
- If it starts with
$
or is notADD_PLAYER
then ignore - Schedule
REMOVE_PLAYER
a few ticks later
And also every second or so send every player a vanilla player info packet ADD_PLAYER
for every player online.
Keenan commented
Resolved since 1.8.