The AR Navagation Faculty App is an augmented reality (AR) application designed to assist users in navigating the faculty or a similar environment. The app leverages Unity's AR Foundation to provide real-time, interactive guidance through AR markers and detailed information displays.
- Enhance Navigation: Provide an intuitive and efficient way for faculty members and students to navigate the faculty using AR.
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Real-Time AR Navigation: Users can navigate the campus using AR markers displayed on their mobile devices.
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Detailed Information Display: Information about faculty buildings and points of interest is displayed through interactive AR elements.
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QR Code Integration: QR codes can be scanned to quickly access specific navigation routes or resources.
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Unity 2020.3 or later: The game engine used for developing the app.
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AR Foundation: Unity’s cross-platform framework for building AR applications.
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C#: The programming language used to develop the app's logic.
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Graphics.Blit(): Used for rendering techniques within the app.
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Assets: Contains all the project’s assets including materials, plugins, and prefabs.
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Scripts: Custom scripts that drive the application’s logic.
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Scenes: Unity scenes used in the app, including the main AR navigation scene.
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Plugins: Any third-party plugins used in the project.
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Unity 2020.3 or later
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AR Foundation package (specific version as required by the project)
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Android or iOS device capable of running AR applications
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Clone the repository:
git clone https://github.com/your-repository/AR-Nav-Faculty-App.git
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Open the Project in Unity: Launch Unity and open the cloned project.
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Install Dependencies: Ensure all required packages and plugins are installed.
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Build the Project: Build the project for Android or iOS using Unity’s build settings.
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Deploy to Device: Deploy the app to an AR-supported device.
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Launch the app on your mobile device.
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Point your device at AR markers around the campus.
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Follow on-screen instructions for navigation.
Download the APK and install it on an AR-capable device.