Replacing TMX with PNG creates artifacts (possibly related to #16?)
Pixelguin opened this issue · comments
Importing a PNG file directly to replace a TMX file results in artifacting on the edges of certain transparent parts of a texture.
As an example, I decided to export c_help02
in data00004\init_free.bin
from P4G. This file contains the textures for the Xbox user interface.
I then immediately imported the exported PNG and had it replace the TMX it was just exported from. Despite making zero edits myself, once this had been compiled in game there was heavy artifacting on the edges of the textures:
The only alternative I can find to this is exporting the PNG as a TGA, manually converting that to a TMX file using BE0605.exe,and then importing the file into Amicitia, and even that is an imperfect process.
and it was never fixed...