teenageengineering / videolab

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Build does show a blank screen on OP-Z

mazApp opened this issue · comments

Hi,
I did not find another way to ask, so I try it this way.
I downloaded videolab and follwed the wiki to build a kind of "hello world" as starting point.
After compiling it starts on the mac, but not on the iPhone in the OP-Z App. It is shown there, but only a blank screen.
I tried to export as iOS afterwards, but the generated Xcode project faild (i have an developer account and normally it works).
If the iOS export is needed, it would be nice to get a hint. Than I can fix the Signature thing. If not, it would be helpfull, just to have a complete list of parameter or things, I have to do, when build the project.
Everything looks very prommising, bbut can not get the last 2% ;-)
Thanks, Stefan

HI,
got closer ;-) I know now, that I have to use Asset Labels and use Assets/Build Videopaks.
But still can not see anything in the OP-Z App.
Are there special conventions for scene names etc?
Build a Patch, placed a cube. Can see it in mac Preview. Used a Patch witch Sequencer Input, Accumulator and Animator Out. But nothing happend.
Would like to do some stuff, but stopp for know until some more Infos / Tutorials are out.
Bye, Stefan

@mazApp

Hello mazApp - Which version of Unity are you running? I see that 5.6.6 is the last 5x version available (8 May 2018). I'd be happy to take a look - I bought my OP-Z with Unity in mind! Can you share your project repo? cheers, -heath

Yep, the docs call for Unity 5.x:
"
Compatibilty
Currently you need to use Unity 5.x to develop content for OP-Z. Multiple versions of Unity can co-exist on your system - on mac you need to rename any existing "Unity" application folders before installing an additional version. Grab the latest version under Unity 5.x...
"

Hello,

Did anyone manage to export a videopak that does not show as a black screen once you open it in the app? It would be very helpful to quickly explain your process, because I can't even make the most basic scene work currently.

Thanks a lot! I'm loving the OP-Z so far but I'm really looking forward to mess around with Unity. 😄

Yes, main things to do are:

  • using Unity 5.6.6 (mot 2018)
  • Installing iOS Support for Unity
  • Give the Scene a Asset Label (this will the name of the Pack)
  • Export via Asset/Build Videopaks
  • and of course import videolab 1.0 as packet

Almost everything is in the Wiki, but if you are not used to Unity (as I am), i take some time from black screen to fun stuff ;-)