tddebart / Minecraft-Unity

An as exact as possible recreation of Minecraft that i can make in Unity

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Memory leak on chunks

Nodeki-Tan opened this issue · comments

I know its an old project, but with a lot of testing ive found that memory goes over 9gigs and increasing, coming to a point where memory runs out, im trying to find the origin of the leak, there must be a place where data is still referenced

Did you run in memory issues when exploring the map?, also generation could be better if data and mesh generation were separated!