tatsuya-ogawa's repositories
BA_PointCloud
PointCloud-BachelorThesis
cesium-unity-samples
Sample project for Cesium for Unity
cesium-unreal-samples
Getting Started Sample Project for Cesium for Unreal
CocoaMQTT
MQTT 5.0 client library for iOS and macOS written in Swift
ios-depth-point-cloud
Using ARKit and LiDAR to save depth data and export point cloud, based on WWDC20-10611 sample code
KDTree
Swift implementation of a k-dimensional binary space partitioning tree.
ListenDenoiseAction
Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"
nglod
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
PeopleSansPeople
Unity's privacy-preserving human-centric synthetic data generator
point2mesh
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
PoissonRecon
Poisson Surface Reconstruction
sd-webui-mov2mov
This is the Mov2mov plugin for Automatic1111/stable-diffusion-webui.
stella_vslam
This is a unofficial fork of OpenVSLAM (https://github.com/xdspacelab/openvslam)
TalkomicApp-Unity
Whisper, Stable Diffusion on U-Net, Chatgpt AI models, bundled in a Unity project. Locally run models powered by Onnxruntime. These transcribe podcasts' audio to text and generate contextual images tied to the transcribed text.
whisper-onnx-tensorrt
ONNX and TensorRT implementation of Whisper
whisper.unity
Running speech to text model (whisper.cpp) in Unity3d on your local machine.
xatlas
Mesh parameterization / UV unwrapping library