tatsuya-ogawa

tatsuya-ogawa

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Location:Japan

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tatsuya-ogawa's repositories

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BA_PointCloud

PointCloud-BachelorThesis

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cesium-unity-samples

Sample project for Cesium for Unity

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cesium-unreal-samples

Getting Started Sample Project for Cesium for Unreal

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CocoaMQTT

MQTT 5.0 client library for iOS and macOS written in Swift

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ios-depth-point-cloud

Using ARKit and LiDAR to save depth data and export point cloud, based on WWDC20-10611 sample code

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KDTree

Swift implementation of a k-dimensional binary space partitioning tree.

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ListenDenoiseAction

Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"

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nglod

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)

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PeopleSansPeople

Unity's privacy-preserving human-centric synthetic data generator

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point2mesh

Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]

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PoissonRecon

Poisson Surface Reconstruction

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sd-webui-mov2mov

This is the Mov2mov plugin for Automatic1111/stable-diffusion-webui.

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stella_vslam

This is a unofficial fork of OpenVSLAM (https://github.com/xdspacelab/openvslam)

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TalkomicApp-Unity

Whisper, Stable Diffusion on U-Net, Chatgpt AI models, bundled in a Unity project. Locally run models powered by Onnxruntime. These transcribe podcasts' audio to text and generate contextual images tied to the transcribed text.

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whisper-onnx-tensorrt

ONNX and TensorRT implementation of Whisper

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whisper.unity

Running speech to text model (whisper.cpp) in Unity3d on your local machine.

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xatlas

Mesh parameterization / UV unwrapping library

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