A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Library to simplify the way you create and manipulate sounds with the Web Audio API.
This is a collection of extension methods for the basic components of Unity.
🎲📐 converts voxels into a set of triangles
like <model-viewer>, but for .vox-models
WebRTC Signaling Server Ayame
This is a simple tool for laying out and using waypoints in Unity
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
A bunch of scripts I use when working with Unity to do things faster!
A simple wrapper for System.Guid
This is a sample of using WebRTC with Unity's WebGL. It uses Ayame as the signaling server.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.
WebRTC SFU Sora Unity SDK
Avatar support library like an AvatarKit (Animoji)
keyboard controller firmware for Atmel AVR and ARM USB families