TamilVenthanRS / Animator

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EX NO:06

DATE:

Animator

Aim:

To develop a animator using unity.

Algorithm:

Step 1:

Download 2 crouch idle from maximo 3d. Drag it and drop it in unity asset.

Step 2:

Select one crouch and in the inspector choose rig-> Animation type (humaniod) and then click update.

Step 3:

Perform the step 2 for another crouch

Step 4:

Select one crouch and in the inspector choose Animation-> Root transform rotation-> Based upon (original) and check the Loop Time and click apply

Step 5:

Perform the step 4 for another crouch

Step 6:

Drag one crouch, put it in hierarchy and name it as Player.

Step 7:

In the Player inspector we have Animator. Right click in Assets-> create -> Animator Controller (name it as IdleToCrouch)

Step 8:

Drag the IdleToCrouch to the Controller option under the Animator in the inspector. Click that IdleToCrouch , a window opens and select parameter tab , create 2 parameter, InputX and InputY

Step 9:

Select the another crouch and attach with Entry button and name it as movement. Right click it and choose create blend tree.

Step 10:

Click the movement button, blend tree opens. Choose InputY in parameter and under the motion click ‘+’ sign and choose add the motion field twice.

Step 11:

Drag the second crouch and put it motion field, then drag the first crouch and put it in the another motion field.

Step 12:

Uncheck the automata threshold and change the values -1 and 0 in first column( priority for the crouch). Create a C# file and name it as IdleToCrouch, drag it to the player

Step 13:

Download a walking crouch from maximo 3d and drag it into unity. In the inspector select rig-> animation types(humanoid) -> Apply

Step 14:

Select the crouch and in the inspector choose Animation-> Root transform rotation-> Based upon (original) and check the Loop Time and click apply

Step 15:

In blend tree, in blend type choose (2D Freedom Directional), parameter (InputX, InputY) , one crouch (0,-1,1) and walking (1,0,1). Bring the camera under the player

Program:

IdleToCrouch

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class idleToCrouch : MonoBehaviour
{
    public Animator animator;
    public float InputX;
    public float InputY;
    // Start is called before the first frame update
    void Start()
    {
        animator = this.gameObject.GetComponent<Animator>();
    }

    // Update is called once per frame
    void Update()
    {
        InputY = Input.GetAxis("Vertical");
        InputX = Input.GetAxis("Horizontal");
        animator.SetFloat("InputY",InputY);
        animator.SetFloat("InputX", InputX);
    }
}

Output:

image

Result:

Animator using unity is developed successfully.

About

License:BSD 3-Clause "New" or "Revised" License