Takeshi Chō's repositories
UI_RenderPipelineInLinearSpace
Unity UI Render Pipeline in Linear Color Space
Unity_GPUInstanceCulling
Solution of Unity instancing mesh render with GPU culling.
GPU_Parallel_Reduction
Parallel reduction with unity compute shader
SignedDistanceField_Map_Generator
Signed Distance Field Map Generator
Unity_GameObjectQuadTreeSearching
Game objects in Unity scene searching with Quad Tree
Blender_ObjectDataAttributesConvertTool
It is a Blender Tool which can convert the Object Data Attributes in face corner to the UVs or Vertex Color.
Blender_MirrorTools
This project is a blender tools collection which can facilitate models mirroring.
Oz_EditorGUIFramework
A Editor GUI Framework for Unity.
Unity_AssetsImportSettings
This is a solution for importing Unity assets that allows you to use custom shaders to initialize models. It also includes textures for materials automatically, based on your custom suffix rules.