Takeshi Chō (TakeshiCho)

TakeshiCho

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Takeshi Chō's repositories

UI_RenderPipelineInLinearSpace

Unity UI Render Pipeline in Linear Color Space

Language:C#License:GPL-3.0Stargazers:160Issues:4Issues:4

Unity_GPUInstanceCulling

Solution of Unity instancing mesh render with GPU culling.

Language:C#License:GPL-3.0Stargazers:30Issues:1Issues:0

GPU_Parallel_Reduction

Parallel reduction with unity compute shader

Language:C#License:GPL-3.0Stargazers:10Issues:1Issues:0

SignedDistanceField_Map_Generator

Signed Distance Field Map Generator

Language:C#License:GPL-3.0Stargazers:8Issues:0Issues:0

Unity_GameObjectQuadTreeSearching

Game objects in Unity scene searching with Quad Tree

Language:C#License:GPL-3.0Stargazers:5Issues:1Issues:0

Blender_ObjectDataAttributesConvertTool

It is a Blender Tool which can convert the Object Data Attributes in face corner to the UVs or Vertex Color.

Language:PythonLicense:GPL-3.0Stargazers:3Issues:0Issues:0

Blender_MirrorTools

This project is a blender tools collection which can facilitate models mirroring.

Language:PythonLicense:GPL-3.0Stargazers:1Issues:0Issues:0

Oz_EditorGUIFramework

A Editor GUI Framework for Unity.

Language:C#License:GPL-3.0Stargazers:1Issues:0Issues:0

Unity_AssetsImportSettings

This is a solution for importing Unity assets that allows you to use custom shaders to initialize models. It also includes textures for materials automatically, based on your custom suffix rules.

License:GPL-3.0Stargazers:1Issues:0Issues:0