WENJIE HUANG's repositories
C-Knowledge
📚 C/C++ This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
Employee-Management-System-Based-on-Polymorphism-
The system leverages the power of object-oriented programming, specifically the concept of polymorphism, to provide flexibility and extensibility.
Games202-RealtimeRendering
Real-time rendering of Genshin Impact characters in webGL
Piccolo-GameEnging
Piccolo (formerly Pilot) – mini game engine for games104
RayTracing
RayTracing Tools
Speech-Management-System-based-on-STL
The system leverages the power of object-oriented programming, specifically the concept of polymorphism, to provide flexibility and extensibility.
Topology-Skyscraper
Optimization algorithm for skyscraper structures using finite method
UnityShader
Unity allows developers to control how light interacts with objects, how textures are applied to surfaces, and how materials behave. Shaders can be customized and combined to create unique visual effects and styles in a game or application.
cmake-demo
《CMake入门实战》源码
DirectX12_Demo
try some DX12 Demo
LearnDirextX12
learning DirectX12 by 4 small demo
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
ml-neuman
Official repository of NeuMan: Neural Human Radiance Field from a Single Video (ECCV 2022)
My-Design-Pattern
Games Design Pattern
Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Vulkan-Samples
One stop solution for all Vulkan samples