Provide a robust and fast tessellator (polygons with N vertices in the output) for .NET, also does triangulation.
- .NET framework 2.0 (pure CLR, should work with Mono, Unity or XNA)
- C# 3.0 compiler if you want to compile (I am guilty of using 'var')
- WinForms for the testbed
- Solution file for Visual Studio 2010
- Tessellate arbitrary complex polygons
- self-intersecting (see "star-intersect" sample)
- with coincident vertices (see "clipper" sample)
- advanced winding rules : even/odd, non zero, positive, negative, |winding| >= 2 (see "redbook-winding" sample)
- Custom input
- Custom vertex attributes (eg. UV coordinates) with merging callback
- Force orientation of input contour (clockwise/counterclockwise, eg. for GIS systems, see "force-winding" sample)
- Choice of output
- polygons with N vertices (with N >= 3)
- connected polygons (didn't quite tried this yet, but should work)
- boundary only (to have a basic union of two contours)
- Handles polygons computed with Clipper - an open source freeware polygon clipping library
- Single/Double precision support
- When using
ElementType.BoundaryContours
,Tess.Elements
will contain a list of ranges[startVertexIndex, vertexCount]
. Those ranges are to used withTess.Vertices
.
- Profile GC allocations
- Any suggestions are welcome ;)
SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) More information in LICENSE.txt.
- Reference implementation - the original SGI reference implementation
- libtess2 - Mikko Mononen cleaned up the original GLU tesselator
- Poly2Tri - another triangulation library for .NET (other ports also available)
- Does not support polygons from Clipper, more specifically vertices with same coordinates (coincident)
- Clipper - an open source freeware polygon clipping library