Taehoon Kim's repositories
BackgroundDownload
Plugins for mobile platforms to enable file downloads in background
differentiable-sdf-rendering
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
diffusers
🤗 Diffusers: State-of-the-art diffusion models for image and audio generation in PyTorch
facial-ar-remote
Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.
FastMeshCopy
Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .
filebrowser
đź“‚ Web File Browser
game-programming-patterns-demo
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
large-steps-pytorch
Implementation of "Large Steps in Inverse Rendering of Geometry"
LoadVRM
RelationVRMScript
mediapipe
Cross-platform, customizable ML solutions for live and streaming media.
ml-agents
Unity Machine Learning Agents Toolkit
ML-Danbooru-webui
webui extension of ML-Danbooru
MMD2UDP
A tool for converting MikuMikuDance models (.pmx) with motions(.vmd) to UltraDensePose sequences.
multi-speaker-tacotron-tensorflow
Multi-speaker Tacotron in TensorFlow.
PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
RealityMixer
Mixed Reality app for iOS
Skinner
Special Effects with Skinned Mesh in Unity
UnityCsReference
Unity C# reference source code.
UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
UnityMeshSimplifier
Mesh simplification for Unity.