Taehoon Kim (symbiote-research)

symbiote-research

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Company:Symbiote AI

Home Page:https://carpedm20.github.io

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Taehoon Kim's repositories

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BackgroundDownload

Plugins for mobile platforms to enable file downloads in background

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differentiable-sdf-rendering

Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)

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diffusers

🤗 Diffusers: State-of-the-art diffusion models for image and audio generation in PyTorch

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facial-ar-remote

Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.

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FastMeshCopy

Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .

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filebrowser

đź“‚ Web File Browser

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game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

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large-steps-pytorch

Implementation of "Large Steps in Inverse Rendering of Geometry"

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LoadVRM

RelationVRMScript

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mediapipe

Cross-platform, customizable ML solutions for live and streaming media.

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ml-agents

Unity Machine Learning Agents Toolkit

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ML-Danbooru-webui

webui extension of ML-Danbooru

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MMD2UDP

A tool for converting MikuMikuDance models (.pmx) with motions(.vmd) to UltraDensePose sequences.

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multi-speaker-tacotron-tensorflow

Multi-speaker Tacotron in TensorFlow.

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PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

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RealityMixer

Mixed Reality app for iOS

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Skinner

Special Effects with Skinned Mesh in Unity

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UnityCsReference

Unity C# reference source code.

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UnityDebugSheet

Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.

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UnityMeshSimplifier

Mesh simplification for Unity.

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