SweeneyChoi's repositories
ImageProcessingAlgorithm
图像处理算法的实现,使用MFC框架,结合多线程编程与CUDA的GPU编程
ParallaxMapping
使用视差贴图,极大提升表面细节,使之具有深度感
An-asteroid-field
使用OpenGL的实例化渲染模式,渲染大量物体而不掉帧率,提高性能
Doomsday-FPS
A FPS game developed by unity3D
FBO-in-OpenGL
Image Post-processing In OpenGL using Frame Buffer
CodingInterviewChinese2
《剑指Offer》第二版源代码
Language:C++NOASSERTION000
DeferredShading
OpenGL 延迟着色法优化拥有大量光源的场景
000
Doomsday-Leap-Motion
A game developed by unity3D and Leap Motion
Language:C#000
Environment-Mapping-in-OpenGL
Refraction and Reflection in OpenGL using Environment Mapping
Language:C000
HDR-and-Bloom
HDR 和泛光的结合使用,表达明亮的光源区域,产生光晕效果
Language:C000
microblog
一个基于Node.js的微博客
Language:JavaScript000
MLExperiment1
Machine Learning Experiment 1
Language:Jupyter Notebook000
MLExperiment2
Machine Learning Experiment 2
NormalMapping
OpenGL中法线贴图的运用,增强细节
Language:C000
RayTracingRender
基于SDL2的光线追踪渲染器
Language:C++000
ShadowMapping
使用阴影贴图(shadow mapping)以及扩展的高级算法Omnidirectional Shadow Maps实现实时动态阴影
Language:C000
SweeneyChoi.github.io
Personal Website