suprafun / starshatter-open

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Engine may spawn ships with zero health

GoogleCodeExporter opened this issue · comments

In campaign 4 (Op Firestorm), there's a big enemy installation. When it's 
destroyed, a single fighter with zero health is spawned, which is 
indestructible, thus rendering the mission unbeatable.

Original issue reported on code.google.com by FWoltermann@gmail.com on 7 Jun 2012 at 5:03

Need to add a check to ship::ExecFrame to trigger self-destruct in this case

Original comment by FWoltermann@gmail.com on 2 Jul 2012 at 12:36

  • Changed state: Started
Also need to make sure that ships drop targets once they go to zero health or 
are in the death spiral mode

Original comment by FWoltermann@gmail.com on 2 Jul 2012 at 12:45