Engine may spawn ships with zero health
GoogleCodeExporter opened this issue · comments
Google Code Exporter commented
In campaign 4 (Op Firestorm), there's a big enemy installation. When it's
destroyed, a single fighter with zero health is spawned, which is
indestructible, thus rendering the mission unbeatable.
Original issue reported on code.google.com by FWoltermann@gmail.com
on 7 Jun 2012 at 5:03
Google Code Exporter commented
Need to add a check to ship::ExecFrame to trigger self-destruct in this case
Original comment by FWoltermann@gmail.com
on 2 Jul 2012 at 12:36
- Changed state: Started
Google Code Exporter commented
Also need to make sure that ships drop targets once they go to zero health or
are in the death spiral mode
Original comment by FWoltermann@gmail.com
on 2 Jul 2012 at 12:45