Godot v4.2 Editor language server default remote port is 6005 not 6008
MiTsSsS opened this issue · comments
Rayan Samaha commented
In the setup steps for the Godot language server found here: Setup steps
The tcp_port
is set to 6008
while the default port in the Godot editor settings is 6005
.
This leads to a Failed to connect on port 6008
error, it's a little confusing for people that are trying to setup LSP for the first time.
Screenshots
Please note that I use Godot 4.2 so I'm not sure about the default port in earlier versions.
Thanks!