stride3d / stride-docs

This repository hosts the source code for the Stride documentation. Contributors can follow the build instructions provided to run the website locally.

Home Page:https://doc.stride3d.net/

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Documentation review

acastrodev opened this issue · comments

File Wording Issue/Suggestion
Several documents [!Note] vs [!NOTE] It is a minor thing. There is a predominance of the term [!Note] over the term [!NOTE]. As a suggestion, we can normalize it to [!Note]. Same for other tags.
examples/Stride.Utilities-remarks.md important in a Windows 8.x Store app Possible outdated information.
manual/animation/additive-animation.md "In the scene view, select the entity you want to animate." Possible typo, should it be: "In the Scene Editor, select the entity you want to animate."?
manual/animation/animation-properties.md If you have custom attribute in the animation file... Possible missing content for "Import custom attributes."
manual/animation/custom-blend-trees.md "you can create a script which inherits from IBlendTreeBuilder" Suggestion: "you can create a script which implements from IBlendTreeBuilder"
manual/animation/import-animations.md "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .md2, .md3, .obj, .x" Added a comment in this issue with the current supported animation files. New wording suggestion: "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .glb, .gltf, .md2, .md3, .obj, .ply, .stl, .stp, .x"
manual/audio/audio-listeners.md "Add Component" Minor change for consistency: "Add component"
manual/audio/custom-audio-data.md "For an example of how to implement this, see the CompressedSoundSource` source code." Link is not working. Also, as suggestion, it could be: "For an example of how to implement this, see the CompressedSoundSource source code."
manual/audio/hrtf.md "Solution Explorer" Minor change for consistency: "Solution explorer"
manual/audio/hrtf.md "For now, you can only use HRTF on Windows 10." Possible outdated information.
manual/audio/import-audio.md "click Add assett and select Media > Video." Minor change. Typo in asset: "click Add assett and select Media > Video."
manual/audio/import-audio.md "Spatialized sound" Minor change for consistency: "Spatialized audio"
manual/audio/non-spatialized-audio.md "By default, each speaker a value of 0.5." Suggestion: "By default, each speaker has a value of 0.5."
manual/audio/play-a-range-within-an-audio-file.md "//Assume sample length is 5 seconds." Consistency, missing space: "// Assume sample length is 5 seconds."
manual/audio/spatialized-audio.md "For example, the frequency (pitch) of the sound" Consistency, other cases refers to pitch (frequency): "For example, the pitch (frequency) of the sound"
manual/diagnostics/STRDIAG002.md "Immutable types in this context are none reference types and string" Possible typo in: "none reference"
manual/diagnostics/STRDIAG004.md "remove the @Stride.Core.DataMemberAttribute ." Extra space before period.
manual/diagnostics/STRDIAG004.md "// STRDIAG000.cs" Probably the comment can be removed.
manual/engine/assets/index.md This section is out of date. For now, you should only use it for reference. Same as the item above.
manual/engine/entity-component-model/index.md "Dog is a subclasses of Animal." Suggestion: "Dog is a subclass of Animal."
manual/engine/index.md This section is out of date. For now, you should only use it for reference. You must probably are aware already of that. :)
manual/engine/resources.md "Resources are images, texture (.dds files" Missing ): "Resources are images, texture (.dds files)" as alternative we could just remove the parenthesis
manual/files-and-folders/cached-files.md "To do this, under Stride, select Clean intermediate assets for Solution." Using VS 2022: " To do this, under Extensions > Stride, select Clean intermediate assets for Solution."
manual/files-and-folders/distribute-a-game.md "For instructions about how to install Xamarin with Visual Studio 2017, see this MSDN page." Possible outdated information (VS 2017)
manual/files-and-folders/distribute-a-game.md "files that contain vshost in their filenames (eg MyGame.vshost.exe and MyGame5.vshost.exe.manifest)" Possible typo in "MyGame5"
manual/files-and-folders/distribute-a-game.md "To run games made with Stride on Windows, users need: .NET 4.6.1" Possible incorrect .NET framework version
manual/index.md "Follow Stride on Twitter" "Follow Stride on X"
manual/toc.md "Entity component model" Title of this page was recently updated. Suggestion: Update TOC as well "ECS (Entity Component System)"

Thank you, this is going to be very helpful!

Related with:

File Wording Issue/Suggestion
import-animations.md "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .md2, .md3, .obj, .x" New wording suggestion: "Stride supports the following model file types: .3ds, .blend, .dae, .fbx, .glb, .gltf, .md2, .md3, .x"

Not sure all extensions listed here support animation:
image

#165 affects the strdiag diagnostics and are currently worked on. should be ready for release soon :D

Is the attribute DataMember(DataMemberMode.Assign) intentionally duplicated?
https://github.com/stride3d/stride-docs/blob/master/en/diagnostics/STRDIAG006.md
image

Nope! It seems that I did that by accident, hmm, weird.