stillwwater / UnityStyleGuide

For file structure, naming conventions and other things

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Suggestion: Don't split assets in different root folders - which makes it hard to delete them

marcospgp opened this issue · comments

Try to have only one file type per folder. Use Textures/Trees, Models/Trees and not Trees/Textures, Trees/Models. That way its easy to set up root directories for the different software involved, for example, Substance Painter would always be set to save to the Textures directory.

This makes it much harder to delete an asset. If you want to delete a specific tree, you would have to look for its constituent parts in the different root folders.

I believe that grouping files by asset makes much more sense. It also makes it easier to move assets around and reuse them in other projects by simply copying their folder.