steffendx / GoNorth

GoNorth is a story and content planning tool for RPGs and other open world games.

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Dialog export: access npc object

mcarpenter622 opened this issue · comments

I was curious if it is possible to access the npc object during the export of the various tale nodes? My use case is this: I am trying to export the npc to golang. I would like to modify the function names in the dialog export to be unique per npc (ie include the npc Id in each function name) but i cannot figure out how to do so without a reference to the npc object or some global variable which I haven't been able to get to work.

At the moment this is not possible I think. But it makes sense to be able to modify function names.
So to make the export more flexible I will allow you to modify the name of the generated function names and reference values like the object id in there.

So while I still think this could be useful, i was able to work around my golang export issue another way. Thank you for being so responsive.

Mark

Thats great to hear! I will close the ticket for now then.