Split buildings and parcels into separate layers
almccon opened this issue · comments
We could then add a toggle if we wish, but mainly because it would be cool to watch the different layers load and different times.
Done. Actually, I now split the buildings and the parcels into seven layers each (one for each of the choropleth classes). See a5ceb4b
However, I found that this resulted in too much of the background color coming through, so I brought back the combined layer and loaded that on top. See a923285
This way you see the individual choropleth classes loading, which is a cool effect, but then in the end you get the final blended tiles loaded on top (which take the longest to generate and load anyway).
It sends more tiles over the wire than is strictly necessary, but I think it's worth it for the interesting loading effect.